Learn about training, purchasing and sending troops in Aether Kingdoms

On this page:

Unit Stats

Units in Aether Kingdoms have the following stats:

Unit stats icons

  • Attack. The attack power of the unit. During an attack, the category of unit (melee, ranged, cavalry) determines its attack type. Special units are counted as melee.
  • Melee defense. The defensive power of the unit against melee attackers.
  • Cavalry defense. The defensive power of the unit against cavalry attackers.
  • Ranged defense. The defensive power of the unit against ranged attackers.
  • Speed. How many fields the unit can travel per hour.
  • Consumption. How much food the unit eats per hour.

Units

There are 15 different units in Aether Kingdoms, each with their own strengths, abilities and weaknesses. Creating an army of the right composition helps make your Kingdom a force to be reckoned with.

Melee

When the Kingdoms march to war, melee units form the core of the army. Without a strong melee force, there's no center to it. The melee units in Aether Kingdoms are:

Melee units and their stats Melee units, stats and requirements

  • Militia. A cheap all-rounder for the early game.
  • Spearman. A tier 1 defensive unit that excels in cavalry defense. Spearman are easy to mass due to their low cost and requirements.
  • Swordsman. Swordsman are tier 2 units that require no specific district to train. This makes them great support for specialised units trained in different cities.
  • Halberdier. The Halberdier is a defensive specialist. It excels are cavalry defense and holds its own against an equal number of infantry.

Melee units costs Melee units costs

Ranged

Attacking from afar can prevent casualties in your army and destroy enemy morale. The ranged units in Aether Kingdoms are:

Ranged units and their stats Ranged units, stats and requirements

  • Archer. Archers are the basic ranged unit. While more expensive than Militia, they are a good early game counter.
  • Longbow. Longbow provide good infantry defense for a reasonable price. They can be built at tier 2 without specialty districts.
  • Cavalry Archer. Cavalry archers are the offensive ranged units. Requiring a Military district, they are not the easiest to produce but will round out any army.
  • Crossbow. Crossbows are the lategame defensive ranged specialists. They are relatively cheap and bring a lot of firepower, without the need for a specialty district.

Ranged units costs Ranged units costs

Cavalry

With the sound of thunder, thousands of armed riders charge into battle. Cavalry is a shock unit well-suited to flanking and running over ranged lines. The cavalry units in Aether Kingdoms are:

Cavalry units and their stats Cavalry units, stats and requirements

  • Horseman. The Horseman is an early game cavalry unit that runs over everything but the Spearman. With their speed they're also great at clearing combat events at further distances, increasing your earning potential.
  • Scout. The Scout is a very weak unit, but with a special purpose. Attacking a village with only scouts will do no damage but give you information about the village instead. Defensive scouts protect against scouting attacks.
  • Lancer. Lancers are the defensive cavalry unit, unlocked at tier 2. With their high speed, they are essential when a rapid defensive response is required.
  • Knight. Knights are capable fighters that available at tier 2. They are great at breaking enemy lines when attacking, while being cheaper than the Cataphract.
  • Cataphract. If you want a force that strikes fear into your enemies, then look no further. The Cataphract is the strongest unit in Aether Kingdoms, but also the most expensive.

Cavalry units costs Cavalry units costs

Special

Special units are expensive and serve a special purpose. Settlers to found a new village and the Noble to conquer your enemies.

Special units and their stats Special units, stats and requirements

  • Settlers. To claim new lands you need to settle a new village. You do this by sending out Settlers to your desired location. You need 1 Settlers unit and enough culture to send them out.
  • Noble. To conquer a village from another Kingdom, you will need a Noble to lower the loyalty of that village. Each surviving Noble in an attack lowers the loyalty by 30 points. Reducing the loyalty to 0 will change ownership of the village to the attacking Kingdom.

Special units costs Special units costs

Training troops

You can train troops on the Army page. Here you can select the unit you want to train and the amount to train. If you have enough resources and fewer than 5 items in the queue, you can train troops.

Screenshot of the army training page

Buying troops

Instead of paying with resources, you can buy units with Aether earned from events. The cost of units starts higher and goes down as the server progresses.

Moving armies

To move your armies in Aether Kingdom, you'll have to navigate to the Send Troops page. There are two ways to get there:

  1. Navigate to the Village Army page and select the Send troops tab.
  2. Click on a map tile, like a village or event, and click the Send troops link.

Screenshot of the send troops page

There are 5 types of movement in the game, but you'll only be able to select 3 most of the time. The types are:

  • Move. Move troops between your own villages. When you move troops they change their home village when they arrive and you can send them from the new village.
  • Reinforce. Send troops to defend any village that belongs to yourself or your Empire. The reinforced troops consume food if they stand in a village. If they stand at an objective or event, they consume food from the home village.
  • Attack. Send troops to attack a village or event. To attack a village, you'll need to send an army of at least twice the target's population in size.
  • Scout. Attacking a village with only Scouts will show as a scouting attack. The more scouts survive, the more you learn about the target. You can scout the wall level, army size, food in storage and districts a village has.
  • Settle. When you have enough culture, you can select the settle option to open the Send Troops page with a settle movement type. You can only validate and confirm the settle option.

Starvation

Troops in Aether Kingdoms consume food every hour. When you have more troops than you can feed from a village, they will start consuming your storage. When the storage is empty, units will start starving.

Units starve in the following order:

  1. Reinforcements
  2. Own village units
  3. Returning troops
  4. Outgoing troops
  5. Troops defending an event or objective

If no food is delivered to a village where starvation occurs, the army will die over 24 hours. Plan carefully to avoid starvation when making the biggest army you can.