> New features and changes in Beta 3
June 11, 2026The time has come to draw back the curtains and show you what you can expect from Beta 3. In this post you'll find wheat fields, all new building features, the redesigned research tree and more. In short, it's the full patch notes for Aether Kingdoms Beta 3.
> Beta 2 Patch 8 - Over 1000 players tried AK and beta 3 announcement!
June 04, 2026During our current server we've crossed the barrier of 1000 registered accounts! Thanks to everyone for trying the game during our beta phase so far. In this post we're announcing the Beta 3 start time, showing the first new content and go over the final beta 2 patch notes.
> Beta 2 Patch 7 - Next server start, statistics dashboard and balance changes
May 18, 2026As the Start 1 server is coming to an end, we're getting ready for Start 2. It will be another a 4 week server to test the starting balance. In this post we'll go over the changes from the last 2 weeks and the balance changes going into the next server.
> Beta 2 Patch 6 - Map rework, new building pixel art and more
May 03, 2026Aether Kingdoms now has unique pixel art for all 48 buildings! This was a major effort and we're happy it's done. Aether Kingdoms is now fully human-made. On top of that, we added a reworked map you can drag and zoom, report filters and squished a lot of bugs.
> Beta 2 Patch 5 - Next servers, reworked tasks system and new research tree
April 19, 2026The x3 speed server has ended. A new test server will start Tuesday 21 April, but won't be a full server. We want to test the early game balance with the new tasks system while we work on beta 3.
> Beta 2 Patch 4 - Statistics, more balance and a wiki!
April 07, 2026Time flies when you're having fun, and the second beta is coming to a close soon. While these patch notes are shorter, they are dense. We've implemented the first Premium statistics page (still free to access), done balance changes. And last but not least, set up a wiki for the game!
> Beta 2 Patch 3 - New defensive events and more army rebalancing
March 29, 2026As beta 2 heats up in-game, we've been getting to work adding new content and laying the foundation for premium by adding new features. Also, we continue with the human units balancing to further enhance each unit's identity.
> Beta 2 Patch 2 - Redesigned Archer and Horseman units and overall army rebalance
March 20, 2026On top of all the regular improvements and fixes we are making significant changes to the army balance. Each unit should better fit a unique identity while coming together as the Human faction.
> Beta 2 Patch 1 - Catching up on changes and improving the game
March 07, 2026Just over a week into our first speed server, it's time for a round of patch notes. This first patch for Beta 2 details a bunch of changes to the game engine. Some early feedback also led to big improvements to mobile gameplay, and a host of new bugs to fix.
> Beta 1 finished, what's next for Aether Kingdoms?
February 16, 2026After 4 months, the first beta server of Aether Kingdoms has finished. Over 400 accounts registered, leading to a final battle between the Empires EMP and River that lasted 2 weeks. Let's look at some numbers from the beta and the future of Aether Kingdoms.