> Beta 3.5 - Delayed attacks, objective spawning and combat balance changes
August 12, 2026The Landmark objectives will spawn tomorrow. In anticipation, we've rewritten the objective spawning script to be more consistent. You also get to play with delayed sieges and reinforcements (to help your sleep), and conquest and unit balance changes.
> Beta 3.4 - Combat updates, report to simulator and sitter permissions
August 02, 2026Today we're dropping combat engine changes, a simulate report button, expanded sitter permissions and a whole lot of improvements and bugfixes. Keep on fighting the good fight!
> Beta 3.3 - Faster map and more mobile improvements
July 20, 2026This patch we're bringing you some much-needed map performance improvements. The map should feel snappier and load faster. Also we've made some improvements and fixed some bugs. Go check it out!
> Beta 3.2 - Mobile improvements and bugfixes
July 12, 2026Beta 3 is moving forward and we're seeing the tension between Empires heat up. While everyone's busy securing their territory, summer is also reaching it's high point. That's why we've got some much-requested mobile improvements to help you out on the go!
> Beta 3.1 - Empire updates, bugfixes and improvements
July 01, 2026We're 2 weeks into beta 3 and we're enjoying hanging out in-game with you all! This patch adds some empire combat features, a nice amount of improvements, balance tweaks and bug fixes.
> New features and changes in Beta 3
June 11, 2026(updated 15 June) The time has come to draw back the curtains and show you what you can expect from Beta 3. In this post you'll find wheat fields, all new building features, the redesigned research tree and more. In short, it's the full patch notes for Aether Kingdoms Beta 3.
> Beta 2 Patch 8 - Over 1000 players tried AK and beta 3 announcement!
June 04, 2026During our current server we've crossed the barrier of 1000 registered accounts! Thanks to everyone for trying the game during our beta phase so far. In this post we're announcing the Beta 3 start time, showing the first new content and go over the final beta 2 patch notes.
> Beta 2 Patch 7 - Next server start, statistics dashboard and balance changes
May 18, 2026As the Start 1 server is coming to an end, we're getting ready for Start 2. It will be another a 4 week server to test the starting balance. In this post we'll go over the changes from the last 2 weeks and the balance changes going into the next server.
> Beta 2 Patch 6 - Map rework, new building pixel art and more
May 03, 2026Aether Kingdoms now has unique pixel art for all 48 buildings! This was a major effort and we're happy it's done. Aether Kingdoms is now fully human-made. On top of that, we added a reworked map you can drag and zoom, report filters and squished a lot of bugs.
> Beta 2 Patch 5 - Next servers, reworked tasks system and new research tree
April 19, 2026The x3 speed server has ended. A new test server will start Tuesday 21 April, but won't be a full server. We want to test the early game balance with the new tasks system while we work on beta 3.