Instead of stealing resources from other players, you can boost your account production by completing events. Events reward resources for killing units (wood, stone, iron and food). Other events reward aether, and sometimes culture or science. If you want to farm more resources than what your villages produce, you'll have to complete events.
Clicking on a tile with an active event on the map will show the event screen.
Screenshot of an event on a Water tile
These events can be one of four types:
- Native outpost: an outpost that becomes more defended over time. Clearing all troops at the outpost will complete the event. If you wait to clear it until the final stage, the natives will also bring aether you can loot. A native outpost has a chance to spawn new events when its stage increases.
- Gathering native forces: over several stages enemy troops gather. You can clear the troops at each stage, but the event will only disappear if the final stage is cleared. If the event is not cleared, it will turn into a native outpost.
- Incoming native attack: Send troops here to defend the position against an incoming native attack. You work together with troops from other players, no matter their Empire, to defeat the native attack. Failing to defeat the natives will result in a new outpost.
- Aether mining operation: Send resources to an ongoing mining operation to get rewards. Mining operations that are completed have a 20% chance to spawn a high-value mining operation that's active for a shorter time. The possible rewards from mining operations are aether, culture and science.
Native units killed at Objective tiles do not provide rewards.