The first new feature since the launch of Alpha 2 - trade routes! And that's on top of the regular balance changes, improvements and bugfixes.
Features added
- You can now create a trade route from a village. Once every hour, the production of that village will be sent to another of your villages. If you have negative food production, food will not be sent.
Screenshot of the trade route page
Balance changed
- Increased the culture costs for upgrading to town and city.
- Removed the multiplier for the town tier on buying resources for Aether. The base increase every 4 weeks is enough to justify the Aether cost already.
- You can now build the Marketplace to level 30 in every village tier. The increase in merchant capacity for each tier remains unchanged, so there is still a progressive benefit.
Improvements made
- The Research button now takes you to the tab of your current research, if you have one ongoing
- The Objectives page now shows the distance to the objective from your current village
- Show Science and Culture bonus amounts in addition to the added percentage, so you no longer have to calculate 30% of 74 in your head.
Bugs squashed
- Research now stays on 99% completed on the interface and the bar no longer shows empty at 99%.
- The Aether Store now displays the right text for the Builders again in line with the most recent changes.
- The countdown timer now shows 0 minutes if there's between 60 and 61 minutes remaining.
- Incoming merchants and merchant reports now also 0 values for resources that were not included in the transfer.
- The units conquering a village now no longer disappear to become a ghost attack on the conquered village. They now properly become a reinforcement for the conquered village, minus the 1 Noble cost of conquering of course.
We hope you keep enjoying the Alpha 2.
Find any bugs? Report them on Discord. Not playing yet? Join the alpha2 server.