Three weeks into the beta and we've passed the 250 registered accounts! It's been a wonderful journey so far and I'm looking forward to many more weeks of Aether Kingdoms. Without further ado, here's the patch notes.

Features added

  • The village resource view was updated to provide a more dynamic and immersive graphical presentation.
  • An advisor character was added to give a face to Lord Marcus Stonegarden.
  • Every Kingdom in the Empire can now see the total lines (the first line for attackers and defenders) of a battle report in-game when the report link is shared with them.
  • An experimental fullscreen map was added, this feature will see further development.

Screenshot of the updated village resource view Screenshot of the updated village resource view

Balance changed

  • Noble speed was reduced from 6 to 4.
  • The maximum number of Nobles per Kingdom is now tied to the server's age. The maximum starts at 1 and goes up every 2 weeks in the pattern: +1, +2, +1, +2, etc.
  • The Kingdom whose village gets conquered now gets the culture cost of a new village refunded.
  • Reduced event base unit spawn from 6 to 5, reducing the base range from 4-8 to 3-7. This slows the scaling of events with units.
  • Reduced supply event base values by 100 for full events and 50 for stages, slowing down weekly scaling.
  • Unit Aether costs have been increased to match 50% of the resources per Aether granted from purchasing resources directly.

The advisor, Lord Marcus Stonegarden The advisor, Lord Marcus Stonegarden

Improvements made

  • Updated the game guide for beta to match the changes made during alpha testing.
    • Added Objectives to the Empires and Prestige guide page.
    • Added a guide page on Aether.
    • Added advanced guides for the server timeline and events
  • You can now see the name of the current village in the left sidebar on mobile.
  • The Research tree now shows decimal separators on the science cost.
  • The Message page now has a fixed height to display the messages, and scrolling is reset on changing page to allow for a more natural reading order when switching pages.
  • The arrival timer on the Send troops screen is now dynamic, so you don't have to continuously validate your attack to hit a timing.
  • Builders are now toggled per form instead of globally, so you no longer accidentally leave them active between pages.

Screenshot of the fullscreen map Screenshot of the fullscreen map

Bugs squashed

  • Fixed a bug that caused a village's loyalty to increase too slowly.
  • Messages sent from the Send message button on a Kingdom's profile no longer appear in a shared Empire chat.
  • Removing a member from the Empire now also removes them from the Empire's message threads, instead of kicking the person who removed the member from the threads.
  • The Aether purchase button for troops now works if you have the exact amount of Aether required.
  • An Empire message is now displayed for tiering up a town to a city.
  • Changing unit values after validating a movement now no longer breaks the form.
  • You can once again visit new pages for message threads.

Hope to see you in game! Play Aether Kingdoms now!