Blink twice and two weeks are over, especially if you're busy running a beta. The delay in writing patch notes does not mean an absence of effort. The Natural Landmarks have spawned on beta and that meant plenty of patching to do.
Features added
- Added a Defense Coordinator role to the Empire. They can now see incoming attacks on the Empire and some other things (more to be added).
- All objectives now have an epic name.
- Individual reinforcements at objectives are now visible to the owner, who can send them back, and to Empire leaders and defense coordinators, who can only see who sent what.
- Added a page to the Empire that shows the objectives owned by the Empire, a send army button and - if permissions allow - the number of reinforcements stationed there.
- Added a new Culture page where you can browse through the culture tiers (this will be part of Premium in the future).
- Added a Culture planner tool, where you can plan the required culture for multiple stages of settling, tiering up and/or conquest.
Overview of individual reinforcements at a landmark
Balance changed
- Reinforcements at objectives now eat 50% food.
- Armies on the way to an objective that gets captured by another empire now bounce.
- Attacks on objectives now have a speed of 4 fields per hour, similar to a siege attack and nobles.
- Reduced culture scaling and add different scaling for settling a Village and tiering up to a Town or City.
- The minimum fake size for objectives is 100 for Natural Landmarks, 200 for Monuments and 300 for Native Artifacts.
- The minimum fake size for villages is now 100 for a Village, 200 for a Town and 300 for a City, or lower if the population is below the threshold.
Overview of objectives owned by the Empire and the size of the stationed army
Improvements made
- Standing movements (at villages/objectives) are now displayed on the village overview.
- Doubled the pool of village names to draw from upon settling a new village.
- The Research and Culture widgets in the right sidebar were updated.
- Selecting siege targets now properly centers on small displays.
- The title for moving armies now displays better on small displays.
- Empire messages are now shown without coordinates. They are still visible on the Empire page.
Screenshot of the new Culture Planner tool
Bugs squashed
- Server no longer crashes when conquering a village with a level 0 building.
- Incoming army movements now bounce when the village is conquered by a Kingdom from another Empire, instead of the opposite happening.
- Bouncing attacks off events no longer freaks out the server before they bounce.
- You can no longer reinforce enemy-held objectives.
- Reinforcements on objectives with only scouts no longer turn into scout attacks.
- A player in beginner protection can no longer attack a player that already left beginner protection.
- A supply event where the player is too late no longer causes the merchant to get kidnapped, bugging out the village.
- Scout reports no longer show the word district twice.
- Merchants now get recalculated on conquest.
- Server now provides a nice error message when no spawns are available in a quadrant (don't worry, not an issue on beta).
- Merchants arriving at an already finished supply event no longer cause the server to try and create a report of nothing happening.
- Removed leading and trailing whitespaces from usernames on registration.
Hope to see you in game! Play Aether Kingdoms now!