Aether Kingdoms now has unique pixel art for all 48 buildings! This was a major effort and we're happy it's done. Aether Kingdoms is now fully human-made. On top of that, we added a reworked map you can drag and zoom, report filters and squished a lot of bugs.
Features added
- Added filtering options to reports. You can now filter on all, attack, defend, move, scout, trade and other.
- You can now mark a report as unread.
- Reworked the map so it can be navigated with dragging instead of arrow buttons. You can also change the zoom level.
- Added new building pixel art.
New building pixel art
Balance changed
- Cancelling ongoing science and culture projects is now free of Aether cost. This includes a builder refund.
- The Gathering warband event no longer awards Aether on the last wave.
- The Native ambush event was changed to work like the Native outpost event. The ambush now has between 5 and 7 stages. Instead of growing in size every stage, it now gives an increasing Aether reward per stage. The chance to spawn a next event is 30% at stages 1, 3 and 4.
Improvements made
- The Empire name in an invite is now a link to the Empire profile.
- The icons for Native ambush and Gathering warband events were changed so they don't use the same icons as other events.
- Added an accessibility toggle for changing the border styles on the map instead of only relying on colour.
- All combat events now show the same information in the tooltip.
Report filtering options
Bugs squashed
- You can no longer turn in a science reward if no research is active.
- Cancelling a queue item without paying Aether no longer shows up as Aether spent in the stats.
- The tasks completed counter now updates when the village reloads.
- Village culture/science projects at very low values (1-2) no longer go faster than intended.
- Empire invite management is once again shown if you have the right permissions.
- Aether spent on cancelling queue items now shows on the graphs in Kingdom statistics.
- Culture and science event rewards are now no longer swapped in Kingdom statistics.
- Attempting to scout an incoming attack on reinforce is now treated as a scout instead of a reinforcement.
- The resource timer no longer breaks when production is 0.
- A traderoute with all 0 values can no longer be activated.
- Supply events that are completed but don't spawn a follow-up event no longer spawn the failure option.
Hope to see you in game! Play Aether Kingdoms now!